XCOM: Enemy Unknown
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Darkreaver1980

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Darkreaver1980

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About this mod

- aliens have default aim and critical hit values on classic difficult - ufos prepare for terror and abduction missions - second wave is enabled - halved construction time of new satellites Result: 100% Xcom

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This mod does:

- all aliens now play with default aim and critical hit values on classic difficult
- ufos prepare for terror and abduction missions
- second wave is enabled
- halved construction time of new satellites

Hi there,

i love playing on ironman + classic but i realy hated the cheating AI. It gets +criticalchance and +aim% on classic, which leads to unfair gameplay. In one ironman classic game, i had 3 sectoids one shooting 3 vets from me in one turn while they had full cover and 10+ tiles distance.

With my mod, i removed the +criticalchance and +aim% from all aliens on classic difficult. You now get the full alien AI, without any cheating. I changed NO other values.

The game is still alot harder than normal difficult because the AI is fully active and the alien groups are way bigger. You will mostly notice that your soldiers now take 1-2 hits before they die, because the aliens wont crit like crazy anymore. The aliens will still have an allmost 100% crit chance if they flank you.

This mainly remove the unfair shots, like a sectoid one shooting your guy (crit) in full cover from across the map. It can still happen but it will be more rare.

You are also now able to intercept ufos that prepare for abduction and terror missions. Its pretty funny, cos the feature was completely in there, it was just disabled.

What does it do?

Before a terror or abduction mission happens, a ufo is spawned. The ufo now needs to fly to its destination...if you have satelite coverage, you can intercept it. If you shot it down, the mission wont happen after all.

On abduction missions, there are 3 ufos because of the 3 abduction sites which you usualy select after the abduction mission takes place. If you shot all 3 ufos down (very very hard to do), there will be NO abduction mission at all. If you shot down 2 of the 3 ufos, you still get the abduction mission but with only one of the 3 locations to select. This means that even shooting 1-2 ufos of the 3 down, will lower the panic spread by alot.

Its pretty realistic and i just love it.

You think that would be to easy?

This modification makes the game MUCH harder. Because these abduction and terror ufos are not destroyable with the starting interceptor. This means you get +2 panic for every ignored ufo and +1 panic if you attack it but fail to destroy it. These new ufos will also destroy your satellite network and finaly give you a reason to put some money into the interceptor stuff.

To counter the new panic spread, i halved the construction time of new satellites from 20 to 10 days. i first played with the old construction time but it was WAY to difficult.

I also think 10 days is much better because a brand new firestorm takes 13 days to build, so why does a satellite take 20 days? o.O

Second wave is also enabled which basicaly gives you the option to play a newgame+ with custom mutators.

Installation:

Extract the archive and just run modpatcher.exe and it should modify your game!


Have fun