XCOM: Enemy Unknown

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ResourceHacker

Uploaded by

saSilent

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About this mod

Program that allows you to modify the XcomGame.exe the way you want to play.

Permissions and credits
*Don't forget to Endorse and/or Comment*

With this program you can modify your Xcom game any way you choose.

*WEAPONS- Damage, range, crit, ect.
*ARMORS- HP, # of Items, mobility, ect.
*SMALL ITEMS
*NPCs, ENEMIES, SOLIDERS (recruits) - Hp, Sight, Mobility, Crit, ect.
*CLASS SPECIFICS - Hp, Aim, Will, ect.
*DIFFICULTY SPECIFICS.
*COUNTRIES- Funding, Panic progression, Scientists/Engineers.
*MISSION REWARDS - Cash, Scientists/Engineers, alloys, ect.
*HEADQUARTERS - Starting cash, # of starting soldiers/scientists/engineers, size.
*RESEARCH AND DEVELOPEMENT - Cost, time, ect.
*OFFICER TRAINING SCHOOL - Cost, availabilty.
*and more

CAUTION! ALWAYS BACKUP YOUR FILES BEFORE EDITTING IN CASE SOMETHING GOES WRONG!

CAUTION 2: If you remove anything replace it; "#" with a number, "," with a comma, ect. Failing to do so will cause crashes.

XCOM DEFAULTGAMECORE.INI SETTINGS
http://wiki.tesnexus.com/index.php/XCOM:EU_DefaultGameCore.ini_settings

STEPS:
1) Download and Install
2) Open Resource Hacker and find your "XcomGame.exe", it will be in your Steam\\SteamApps\\Common\\X-Com-Enemy-Unknown\\Binaries\\Win32 folder.
3) Open the file through Resource Hacker, or drag the EXE to the left half of Resource Hacker
4) Navigate to RCData\\1020\\1033. Click to Open.
5) Modify your values as you see fit.
6) When finished, click COMPILE SCRIPT at the top of Resource Hacker, then Save As or Save.

CAUTION 3: "You need to enter off-line mode, new DLC/ghost patch checks checksums of files and downloads new ones if they don't match. it was done to prevent people form cheating in MP, but it accidentally broke the current modding method. Off-line gaming works with mods."
-From 2k Forums.

Checked by myself for a new game Classic, and Load game Impossible

CAUTION 4: DO NOT EDIT ";PSI XP LEVELS" OR ";SOLDERI XP LEVELS", THESE ARE TIED TO ANOTHER FILE.

WHAT YOU SEE
-The Left Column; explore the different parts of the file.
-In the center part of Resource Hacker will be all the information/code you will need to view.
-It's already broken into sections for easier viewing, except Armors, Characters, Weapons, which is the topmost section of code.
-IMPORTANT; IF YOU EVER SEE THE SAME CODE REPEAT WITH DIFFERENT VALUES, 4 LINES IN A ROW, IT HAS TO DO WITH MODIFYING THE VALUES FOR DIFFCULTIES. Starting with Easy, Normal, Classic, Hard/Impossible *Some pictured*

Example A: *Pictured*
ARMORS: *you need to scroll to the right to find the names/values.
CODE: *all one line*
(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=
eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,
Properties[3]=eAP_None,iType=eItem_ArmorKevlar,iHPBonus=1,iDefenseBonus=0,iFlightFuel=0,
iWillBonus=0,iLargeItems=1,iSmallItems=1,iMobilityBonus=0)

CHANGES:
iHPBonus=3
iSmallItems=2
*Changes/adds more HP when any rank soldier is wearing this particular armor. And gives one more slot for a Small Item (scope, medikit, nade, ect.)

DETECT UFOS CARRYING OUT ABDUCTIONS OR TERROR MISSIONS *Picture*
ShowUFOsOnMission=0
*change to value=1*
Now you have a chance to Intercept All UFOs.

NO MORE PANIC FRIENDLY FIRE
Code:
SHOOT_WHEN_PANICKED=0

RESEARCH AND DEVELOPEMENT
-In the last 5th part of the Exe are the R&D costs and time code/values.
****Not modified by how many Researchers/Engineers you have or required.
-The most important is time, "iTime=#", in days.

Example B: *Not Pictured*
ORIGINAL:
ItemBalance=(eItem=eItem_Satellite,iCash=100,iElerium=0, iAlloys=0, iTime=20,iEng=5)
CHANGE:
iTime=10
*Now your satellite takes 10 days to be constructed.

ADVANCED PROPERTIES EXAMPLES
Armor *Pictured* - Changed Kevlar Armor to have GRAPPLE (like Skeleton Armor), changed Carpace Amor to have FLY (like Archangel)
***To any armor you add FLY, you need to add "iFlightFuel=#" into its stats.

Weapon *Pictured* - Unlimited ammo for THAT ShotGun (no reloading), removed 2 actions needed for THAT sniper rifle to be fired (can now move and fire, no penalty).

HAVE FUN.

CHANGELOG
v1.02 - Found fix for Weapons/Armor not taking mod values.
v1.01 - Added DefaultGameCore.ini settings link, corrected Advanced Amor Example, No FF, other small tweaks.
v1.0 - Creation
*Don't forget to Endorse or leave a comment*