Help us shape the future of the Vortex mod manager by taking our survey

Welcome to Nexus Mods

We host 275,625 files for 1,078 games from 112,993 authors serving 23,119,702 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    Join the largest
    modding community

    News & Updates

    • I want more weapons - Where to find them

      So, one of the things I've always wanted to do was to add more weapons to the lists, but I also really, really wanted to make a playable custom race.

      I combined the two in order to have some fun, and, well, the labor of love is released after two years of development hell.  It's not done, it's a work in progress, but it's an Alpha test right now.

      Want to try the mod, or just want the weapons?  Go here:  I'll be updating the mod whenever I feel there's been enough progress.  If you're new to modding, there's all the old files still kicking around to learn from.  They're messy and not meant to be the main downloads, obviously, but perhaps it'll be easier to see what things changed and get a glimpse into how my bra...

    • Release Day

      Well, honestly, I'm thinking of doing the previously unthinkable:  I'm going to release this mod on October First as an Alpha.  0.06-A will be the First Release Version and as such, I feel it's almost ready to go.

      Yes, there's things that still need doing.  I need to create some more presets, I need to convert female Khajiit hairs to the female Kriaal, I'll need to make a dedicated mouth for the females because the male one is just not quite the right shape, and generally, I'm not yet happy with this mess I call a mod.

      But, dammit, I'm going to do it, or I'll be cranking out 0.52-A before I know it and it'll still have never seen the light of day.

      So, what does this mean for the versioning numbers?

      0.07-A will still be next.


    • Version 1.01-beta is here

      Version 1.01-beta is here
      Just a short announcement. I got this version out as quickly as I could, since I knew some players were waiting for some specific features. This update should be save compatible if you have already installed SurvivalCore on that save. Enjoy the new features!


      A few of you wanted some extra options in the Mod Configuration Menu to do with the level cap and skill points. These options can be found in the Actor Stats tab.

      The Fever-X texture has been updated both in appearance and resolution. The resolution has changed from 128x128, to 512x512, someone pointed out it being too low-res, and I agreed ;)

    • FAQ


      Q- Who are you?

      A- If truly Bungie Restoration Project is happy for (and want to answer) that question whit all the heart, the truth is that maybe, only MAYBE, we could all get in a little and legal problem if we start to talk about names, so, with all the pain, we cannot answer that.  Bungie Restoration is a Big Project that has all the necessary info, sources and more from the original projects of Halo Combat Evolved, Halo 2 and Halo 3 Finish the Fight, plus Halo 3 ODST. 
      Let’s say this team is full of people with one same goal, and ...

    • dying light modding online

      recover the 3 folders inside data4(dide-mode.ini/dide-mod-log.ini/dsound.dll) place the folders'(pc/pce name/steam/steamapps/common/dying light.retrieve data4 and place it DW...

    • Message from Opalie

      I allow anyone to update, or modify the Wedding mod, as it is an MIT license. If you think someone is using my mod for bad intents, please message me on github, Zola#2185, or at [email protected] wish for all content creators to have their work respected, even people who take time to fix other people's mods. Please, before taking down someone else's mod, check their lisence on Github, if available.
      I make no promise, but I might update the mod to the next version of stardew valley, when it comes out. In the meantime, please, use this amazing CP of the Wedding mod!Thank you a lot to Kaya for working so hard to keep my mod alive.
      - Opalie


    • How to Install (Same as in description)


      Via Mod Manager:

      1. Download the file and manage with your preferred mod manager.
      2. Open "C:\Users\<YourUserName>\Documents\my games\Fallout4" (Replace <YourUserName> with your PC login username)
      3. open the file called "Fallout4.ini"
      4. Locate the line that says "sResourceDataDirsFinal=" and add the music folder to it: "sResourceDataDirsFinal= MUSIC\"
      If you have installed other mods that replace files you can just add a comma and the next folder as well
      E.G: "sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\"
      5. Save the file, close it.
      6. Open Fallout and have fun!

      Manual Install:

    • Skyrim Special Edition: Better Smelter

      This allows for melting weapons and armor in a smelter to optain base ingots which can then be used to craft different items....

    • Named Fingerposts (Light Map Markers)

      Amol's Edge Fingerpost Cell: 22 -6
      Aspen Road Fingerpost Cell: 23 -20
      Boulderfall Fingerpost Cell: 35 -16
      Chillwind Falls Fingerpost    Cell: -23 13
      Collapsed Fingerpost                   Cell: -16 -11
      Darkwater Falls Fingerpost    Cell: 25 -11
      Dead End Fingerpost Cell: -5 3
      Dead Tree Fingerpost Cell: -39 7
      Destroyed Fingerpost Cell: 28 1
      Echo of Volskygge Fingerpost Cell: -31 23
      End of the Road Fingerpost Cell: 38 -22
      Fairy Pond Fingerpost Cell: 42 -17
      Falkreath Junction Fingerpost Cell: 1 -16
      Falls View Fingerpost Cell: -21 6

    • Better Ambience - A Modpack of my Micro Mods

      I've decided to stop spamming daggerfall modlists with all of my little mods, and instead merging them into one - Better Ambience. This combines:

      Foggy Dungeons:
      Better Footsteps:
      Reverb Dungeons:
      Camera Shake:


    • How to Recruit Lucikiel in NPC Adventures

      Have you ever wondered how to recruit Lucikiel even when you installed the compatibility file and NPC Adventures? Here are just a few more steps you need to take!

      1. Make sure you have NPC Adventures installed in your mods folder.
      Along with the NPC Adventures - Lucikiel download located under optional files.
      In the newest version, Quest Framework is absolutely needed for NPC Adventures to work 

      2. You must first reach 20+ floors in the mines and have access to the Adventurer's Guild. (If the guild is still locked for you, you need to complete the "Slay 10 Slimes mission" that comes in your mail on the next day). 

      3. After completing that, Marlon should send you a letter on the next day. He'll ask you to come to the Guild so he ca...

    • Initial release

      This is my first Nexusmods upload, I've been wanting to get this mod done for a while now. I'm happy to have finally made time for it!

      I hope nothing went wrong here, if there's a critical issue like mismatching voices for whatever reason, then feel free to comment. I'll try not to overlook it. Please enjoy this mod!

      By the way is this article mandatory?...

    • UNSC and NMPD Firefight

      You must fight against the UNSC and NMPD, they will fight with UNSC weapons like
      SMG, Battle rifle, assault rifle, etc....

    • Sekiro New game seven

      Sekiro New game + 7, ATK 1, Vilaty 10
      No shinobi tool
      Not full skill ...

    • Somewhat of a ReadMe

      I'm just going to explain the different files, as there's a BUNCH of them. The ones you shouldn't mix and what not.

      1) The Installer.
      As far as I can tell, foolproof. no way to cause issues AS LONG AS you dont change anything on the "patches" section (currently). once you choose your base game version and dlc options, theres a few mods that have some "minor" conflicts. just select the mods you use and when you click next it will auto select all the correct patches. you CAN select the others, but thats NOT INTENDED.

      2) merged - all.
      "all" being the base game - NO DLC. so, companions, thieves, dark brotherhood, and the bounties. there are merged patches for the various conflicting mods.

      3) NON-DLC (companions, dark brotherhood, thie...

    All of our mods

    Explore all mods